The Game UN:Me: An Psychological Thriller Merging Survival Horror with Social Deduction Mechanics
The recent Day of the Devs online presentation unveiled a number of fascinating future games, but one especially has captured attention: UN:Me. Developed by Historia and Shueisha Games, this single-player adventure seems to blend the dread-filled setting of a Silent Hill game with the suspicion-driven heart of Among Us.
"This is a distinctive experience where a young woman containing several personalities within her needs to flee from a maze of the mind," states producer Yasukazu Kawai.
Entering a Fractured Mind
In UN:Me, players take control of an unnamed female protagonist who appears to be of teenage years. Inside her reside four separate personas, each with their own anxieties and drives. These souls can take over spontaneously, releasing their innermost terrors upon her without warning.
Judging by showcased footage, much of the narrative unfolds within a creepy medical facility, though additional clips show the protagonist navigating a desolate church.
A World of Individual Horror
"What makes you afraid of? What causes you uneasy?" poses game director Shun Sasaki. "High places. Small rooms. People in power. Things that appear minor to others can trigger a deep instinct within us. This game delves into that idea — anxieties that are specific to each person."
The central mechanic revolves around controlling whichever soul surfaces at a particular time. However, these identities will switch against your will during gameplay. While exploring, each soul's anxieties become amplified and attack the girl one after another. When the soul changes, so does the specific fear the player experiences.
Eerie Visuals and a Deadly Decision
At first glance, UN:Me displays striking visual similarities with the Silent Hill series. The hospital is populated by orderlies all sporting the identical visage, with disturbingly broad grins. Figures in the lobby have large flowers growing from their necks should be. Floral motifs are a recurring element, contrasting organic elegance with unnatural horror.
Yet, UN:Me presents a singular mechanic. Players are tasked with deducing which of the four entities inhabiting the protagonist is the "true" one. "Each of the souls asserts that the body is rightfully them," explains a developer. "During the game, you need to figure out who is authentic."
After a player have deduced a persona is an impostor, they are forced to destroy it. But, because every entity can deceive or hide the reality, it is very easy to make a mistake.
"Maybe you've already eliminated the real [soul] with your own hands," a voice states. "The last one remaining might be a fake. Either way, your decisions are irreversible."
UN:Me currently lacks a publicly announced release date, but it is can be wishlist on digital storefronts.